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View Poll Results: Which missing skill should be implemented for Lions?
Sharp limit impression 1 6.25%
Incandescent light 1 6.25%
Bomb throwing 5 31.25%
Ammunition production 8 50.00%
High-class production kind 2 12.50%
Twist death 3 18.75%
Middle class morphism technique 6 37.50%
Recall disturbance 1 6.25%
Multiple Choice Poll. Voters: 16. You may not vote on this poll

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Old 25 Oct 2006   #1
IssacFrost
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Missing Lion Techniques

Here is a list of the "missing" Lion skills. Which do you think might be a good idea to implement so Lions are much better to use?

Sharp limit impression ? [daujingubigina]/inspiration ? ? - - Strengthening skill of beginners' class detection. Depth of the item which can detect to 150m becomes possible.

Translation: Apparently this is an advanced form of Basic Detection

Incandescent light ? Inspiration ? ? - - You can look at the dark place brightly you want, it waits it installs. When level increases, installing at one time increases possible hatchet now the quantity.

Translation: It seems to be an ability to light up dark areas. I find this mostly useless.

Bomb throwing ? [asashinsurou] ? ? - - It reaches the point where the bomb item it can throw with [asashinsurou]. The bomb item gives the damage to also the enemy and the enemy around.

Translation: Seems to be the counter part of Detonator. This skill apparently allows you to throw bombs. Bombs however are items.

Ammunition production ? ? ? - - The synthetic technology which can produce item such as bomb and bullet is obtained.

Translation: Seems very useful considering it allows you to produce your own bullets and bombs. Probably good if its a passive non upgradable skill.

High-class production kind ? Ammunition production ? ? - - The synthetic technology which the other item can produce other than the ammunition is obtained. With it levels up, the possible item increases combining.

Translation: Seems to be a stronger version of Ammuntion Production or Master Compound.

Twist death ? [muvumentorodo] ? ? - - At close interval consecutive attack in the enemy.

Translation: A melee attack? No idea why a Lion would want to learn this as I found gunstock rather meh. Might be a range attack that does consecutive damage. But the close interval seems to be close ranged.

Middle class morphism technique ? Marksman ? ? - - Fixed time, bullet range of the gun is extended.

Translation: I like this one. It increases range of bullets for a time. Still it should be non upgradable so not to waste to many points on it and have enough points for actual attack skills.

Recall disturbance ? ? ? - - Fixed time, recall of the enemy is disturbed. However, it cannot disturb the recall of the boss monster.

Translation: This skill is to counter attack Recall which Raccoons supposedly shoudl have. At the moment it is useless.

My takes are:
Bomb Throwing if it does good damage.
Middle Class Morphism for the extra range it can offer.
Ammunition Production because it might save up on buying bullets and bombs.

Im not in favor of Lions sporting the two melee skills available unless Twist of Death is far superior to gunstock. The fact that Gunstock uses DA instead of something that Lions can rely on makes it hard to implement it. Which makes me think: Why in tarnations didn't Ntreev chose DA for gun damage and went with AC which is a power type sub status and makes it harder for Lions to use any DA dependant skill properly?!

Last edited by IssacFrost : 27 Oct 2006 at 01:25 AM.
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Old 25 Oct 2006   #2
Kruger
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I'm gona have to go with middle class morphism. The range these guns have...... these guns cannot be called guns at all.
If they changed the gun damage stat to da now, theres going to be a lot of angry lions out there demanding a bonus point reset.
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Old 27 Oct 2006   #3
IssacFrost
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Originally Posted by Kruger
I'm gona have to go with middle class morphism. The range these guns have...... these guns cannot be called guns at all.
If they changed the gun damage stat to da now, theres going to be a lot of angry lions out there demanding a bonus point reset.
DA for accuracy of guns and ACTUAL normal gun crits
LK for evasion of guns
AC for damage of guns

Thats what I think would actually benefit Lions, so in that case they could go AC/DA and still use their DA for efficiency.

Of course the other option is to move all DA related skills that are general (The non second job and third job ones) and any IF any related second/third job lion skill that depends on DA unless its the second job fox ones when going hybrid at thrid job, to LK.

In other words make debuffs which are used by both fox and lion based off LK not DA. Make Gun Stock based off AC or LK not DA, etc.
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Old 27 Oct 2006   #4
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Those aren't missing skills, those are 3rd job skills.
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Old 27 Oct 2006   #5
IssacFrost
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Originally Posted by flaris
Those aren't missing skills, those are 3rd job skills.
No they are second job skills. Or more accurately Primary Job skills.

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Old 27 Oct 2006   #6
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Arent guns made for range?Well Galder Throw and Assasin Throw has more range then us o_o
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Old 28 Oct 2006   #7
IssacFrost
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Originally Posted by xKakashi
Arent guns made for range?Well Galder Throw and Assasin Throw has more range then us o_o
Yeah wierd huh. They should increase gun range to at least 40% more then it has right now.

Like AUTO INCLUDE medium morphism range thingy i dont think Lions should keep paying more TM to be as good as other classes.

Unless the range thing is exceptionally good.
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