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Originally Posted by Eclipze I'll just add one thing: In PVP, debuffing your opponent's MD is useless unless you have a mage partner to dish out the damage afterwards.
I have tested it out, and found that Mana Reflector is only based on 3 things:
1) The caster's MA
2) The receiver's MD
3) The receiver's HV (for calculating reflection %)
This means that, if a raccoon casts M.Reflector with 200MD, and a 100MA, 400MD dragon casts A.Rush on him, assuming the reflection % is 50:
AR raw damage per arrow = (100-49)*13.49 = 688
AR damage per arrow on raccoon = 688-200= 488
AR damage reflected to dragon per arrow = 488*50% = 244
Now, say if the dragon loses his MD through a debuff, the reflected arrow damage is STILL going to be 244.
Just wanted to point that out.  |
Yes I realized this a tad bit too late after I bought 1 point of Mag Def Breaker. Too bad coons/cats dont have a Mana Burn type skill to drain MP and do damage lol.
At any rate the problem with debuffs is that because of the way theyre setup some characters get advantages from it. For example Senses is the worst case scenario. There is no way a Lion would ever use DA. At least Cats can setup for HV or go DP/HV.
My recommendation is to lower the debuff percentage and make it work based off that percentage without additional formula effect. If they wanted they could use the stats as slight + bonus modifications and lower the percentage effect.
master Debuff Level: Stat is decreased by 38% + 1 for every 5 points in X stat.
At any rate the idea that they work on percentages is too free up the stat restriction. In this way a Cat could go DP and still have effective debuff use. A Lion can be AC and still use his debuffs. The only classes that the debuffs are correctly done is with Power and Magic as their main attacking stat is exactly what is used in the formula AP for power and MA for magic.
This would also allow debuffs to affect equip bonuses as well, YET never go below a certain level. So if its 42% it will always only cut up 42%.
If anyone can do some math as to a much more balanced percentages let me know. Im thinking maybe 36% low numbers (DA, LK, HV, DX) 38% medium stat numbers (MA, AC) 42% high stat numbers (DP, AP, MD) because since its affecting everything its still a lot.