This is to help you pick the right skills and not pick the ones you don't need:
So the Skill Build Goes:
Stone Strike lvl 5
Gun Carrier
Invincible Reload
Gun Booster lvl 10/Mastered
Load on the Move
(2ND JOB) Power Shot Max/Master
Random Shot Max/Master
Stone Strike lvl 10
Armor Destrustor lvl 1
Lucky 7 lvl 10/Mastered
Double Shot Max/Mastered
TM Lvl 1 -
Stone Stike - Basically used untl lvl 25-30 then its just useless, but you need it at lvl 10 to get Armor Destructor, then get Lucky 7
Point Cost For Level 1: 1
SS Formula - SS Attack Power = (perception power + 1) x magnification ratio
TM Lvl 15 -
Gun Carrier - Of course you need this, its the only way to hold a gun
TM Lvl 20 -
Sticky Foot - This is ok, but not recommend to get till you get the higher lvls because once you fight bosses that have high avoid or go in pvp to help you defeat Charm Types easier
Point Cost For Level 1: 1
SF Formula - HV Decrease = perception power x evasion power decrease (%)
TM Lvl 25 -
Invincible Reload - You need this so you don't interuppeted every time you get hit
TM Lvl 30 -
Gun Booster - Best skill to help you out at lvl 30+ once its mastered or maxed it will do amazing damage and out damage any Power Type at your lvl
Point Cost For Level 1: 3
Skill Master Points: 3
Skill Master Item:Blue Feathers 14

Skill Master Item Location:Nephthys
TM Lvl 40 -
Armor Destructor - You dont really need this, you just need it to get it at lvl 1 to get Lucky 7, but after a while you might need it in pvp or kill bosses
Point Cost For Level 1: 2
TM Lvl 40 -
Loading on the Move - This will help you be able to do the "shoot and run" method so you dont get hurt as much and not waste potions
TM Lvl 50 -
Lucky Seven - Raises the chance of aim for you gun which helps a lot for a lion (Helps in Compounding as well)
Point Cost For Level 1: 4
Skill Master Points: 3
Skill Master Item: Salamander Eggs 9

Skill Master Item Location: Standing Salamander
About the other skills:
TM Lvl 1 -
Invincible Drill - Most useless skill to have for lions, if you got it, too bad you wasted a tm point because it suppose to protect you while you drill, but whos going to go to active areas that have lvl 300 monsters at lvl 10 just to find out the depth of the area is 160m and the beginner drill can only go up to 20m
TM Lvl 1 -
Sixth Sense - This is only meant for Foxes, you don't need more crit damage
TM Lvl 10 -
Heavy Carrier - Another useless skill to use because once you are full you can use storage instead of keeping it all on you, perfered by Foxes for Fear Bag (a 2nd job fox skill)
TM Lvl 15 -
Shuriken Master - THIS IS FOR FOXES, DONT GET IT because your going to be using a gun not throwing stuff at monsters
About the
Compound Master Skill: Requirement TM Lvl 70 - This skill will make you able to have a higher percentage on compounding, nice if you want to make nice equips, but let it up to the pure luck senses to deal with that, you could get it but its not suggested if you already have a friend to do it for you anyways
Here is the Level Increase if needed:
About the
Basic Detection Skill: Requirement TM Lvl 35 - This skill will help out the best to make sure you find something without wasteing time, only needed if you like to dig a lot, mostly loved by foxes instead of lions because of their high da
Here is the Level Increase if needed:
If you want to find out more information on the 2nd Job Skills check out the other Skill Guide:
Lion 2nd Job Skill Guide
SUPER UPDATED 11/3/06 (Update 2.0) - Changed the look of the thread and added a skill info, locations, and new builds