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26 Aug 2006
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#1 | | Tutankhamen
Join Date: Aug 2006
Posts: 91
| Updated 1 - 2 - 3 - 4 Pure HV Experimental Skill Build! THIS IS EXPERIMENTAL. TRY IT AT YOUR OWN TIME AND RISK!
Also! Note that this guide is made specifically concerning English Trickster Online. 2nd jobs are NOT available in ETo, so your going to master some skills LATER than what other guides say. Do not worry too much about this. Second jobs willl probably not come out until sometime in OCTOBER, and seeing as how I gain about 5 levels a day, You'll probably reach around level 75 Normal 60-75 TM. Thats more than enough for the second job to learn card fling in time. UPDATE 3: This update concerns magic defense data I obtained from another raccoon. It slightly proves that a 1234 has better magic defense than a 4114
Level 44 Raccoon
4114 Pure AP
Level 11 MD
Against Master Mong Mana Typhoon Damage: 1342
Level 36 Raccoon
1234 Pure HV
Level 18 MD
Against Master Mong Mana Typhoon Damage: 951
From the data concieved here, a 1234 raccoon that is 8 levels lower than a 4114 raccoon still recieves around 400 less damage from strong magic attacks! This shows that m.def can be considerably useful in the long run...
More Testing to come of course! Feel free to contribute information
------------------------------------------------------------------ UPDATE 2: After finally obtaining Galder Throw, leveling has become increasingly fast! I gain 1 level in about a good 10 minutes at level 20-30! I have to thank CMcB for HIS wonderful help in getting me to level 20 along with helping me obtain the materials to master galder throw! The only downside is that it is increasingly expensive to use. UPDATE 1: Leveling is PAINFULLY slow from levels 1-20 I do 8 damage to thiefmon at level 15... and it sucks. Anyone that can help me level would be much appreciated! People who have helped me:
CMcB (Your so awesome  )
This guide is for those who want to have the mysterious 1 - 2 - 3 - 4 evasive build. What exactly does this build benefit from? This build is for those who have ALOT of time on their hands (don't expect to be one of those super hard hitting racoons. You'll be doing WAY less damage in the beginning) and want to grow up to become a walking tank.
Your bonus points will be placed in evade (HV). Why? Because its for your own good. Even though you'll be tanking quite a bit, you'll be able to evade most of the hits! Thats a good thing. And when 2nd job comes out, you can consider card fling a nice source of damage. HOWEVER dont expect to be doing crazy numbers. Compared to other builds, you'll: 1) Be 1/4 as strong as a 4114 and 1/3 as strong as a 3124. Expect to level SLOW IN THE BEGINNING! Make sure you have alot of time on your hands before you do this build. And expect some misses, LOTS of 0's and slower attack speed as you eventually get higher in level. 2) If you dont have friends who can party you, expect to go slower! Your not going to be going anywhere FAST through constant soloing. Expect quests and teaming to be your MAIN source of EXP.
3) Expect to be digging... ALOT...
4) Expect to be poor. No really, do expect to be poor. You WILL be relying on Gelder Throw for this build. Why? Because your power blow will be feeble compared to the power of Gelder Throw. And maxed Gelder Throw is probably how much damage you'll be doing for a LONG time. However, you'll make up for that with: 1) Your Magic counterpart will be double that of a 4114 or a 3124 build, meaning more MP and Magic Defense. This means you will indefinately last longer on the same amount of pots. You'll also have more resistance to the magic attacks of monsters, such as the mushrooms in coral cave. The magic attack might come in handy later on.... (considering if its true that you will be able to summon monsters from cards)
2) Your sense counterpart is triple that of a 4114 and 1.5 times better than a 3124. That means your digging skills will be better, and you will be able to carry more pots on your character. You'll also be able to dig better, which contributes to the quests source of EXP.
3) Monsters will have one hell of a time trying to hit you. With your bonus into evade, I hardly doubt you will get hit. And if you do get hit, it wont be that strong. Your growing up to be a walking tank, remember? When 2nd job comes out, consider yourself a card fling type. Weaponry:
Although swords and other stuff like that is nice, its not going to cut it. Expect to be using knives. Why knifes? Because they add to your DA (Detecting Ability, or the ability to find items through digging!) You can either buy knifes or find them through killing monsters (its going to be hard to find them through killing monsters.....) Expect to refine items with added DA on them as well. Dont use a weapon that has massive attack. Its going to be pointless. Honestly. Unless your training on monsters 10 levels below you lol. Skills:
You will have to rely on Gelder Throw. Why Gelder Throw? Because Power Blow will do about as much as a 4114 does on a regular attack. Maybe a little bit more but yeah. Expect to be POOR unless you have a beneficiatary who can provide you with tons of cash.
Your 1 - 2 - 3 - 4 Skill build:
All into HV of course!
Your 1 - 2 - 3 - 4 TM build:
Level 1: Save SP
Level 2: Save SP (2)
Level 3: Save SP (3)
Level 4: Save SP (4)
Level 5: Save SP (5)
Level 6: Save SP (6)
Level 7: Save SP (7)
Level 8: Save SP (8)
Level 9: Save SP (9)
Level 10: Save SP (10)
Level 11: Save SP (11)
Level 12: Save SP (12)
Level 13: Save SP (13)
Level 14: Save SP (14)
Level 15: Save SP (15)
Level 16: Save SP (16)
Level 17: Save SP (17)
Level 18: Save SP (18)
Level 19: Save SP (19)
Level 20: Spend on Gelder Throw + Master (If possible) (7)
Level 21: Save SP (8)
Level 22: Save SP (9)
Level 23: Save SP (10)
Level 24: Save SP (11)
Level 25: Save SP (12)
Level 26: Save SP (13)
Level 27: Save SP (14)
Level 28: Save SP (15)
Level 29: Save SP (16)
Level 30: Spend on Sturdy Shield + Master (If possible) (1)
Anyone have any comments concerns or suggestions before I attempt to work with this build? Constructive critisism is acknowledged, thanks. If you would like to help me [I dont have that many friends yet] on this skill build through partying and such, please do not hesitate to whisper me. My IGN is Azuriazu.
Last edited by Shoyriazu : 3 Sep 2006 at 03:38 PM.
Reason: More Updates!
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26 Aug 2006
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#2 | | Guest | this is def a weird build, i might try when i have the time | |
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27 Aug 2006
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#4 | | Tutankhamen
Join Date: Aug 2006
Posts: 91
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Originally Posted by Ratcliff | Never noticed that. Anyways, I like this idea and your thoughts on the idea are superb. I'm going to request for help from anyone who wishes to see the outcome of this build. Considering that ETo doesnt have 2nd job yet, its going to be one heck of a build! | | (Offline)
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27 Aug 2006
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#5 | | Cobra Flower
Join Date: Aug 2006
Posts: 156
| Mana is so incredibly overrated.
Let's say hypothetically, you have one character with 200 MP, and another with 1000 MP. To cast one spell it costs 150 mana. And one mana potion restores 150 MP. Let's give each raccoon 100 mana potions.
So for the first raccoon, he uses a mana potion after every time he uses his spell.
This means he'll be able to use his spell 101 times.
The second raccoon will be able to use 6 spells at which point he'll have to use a potion after every spell. Basically, he gets to cast his spell 106 times.
That's such a pathetic difference. -- It's definitely not TWICE as long.
That little MDef you get will make so little difference, as well.
At level 201, the difference between MDef between the the build with 2 in magic and 1 in magic will be 390 - 190 = 200!! Most spells at that point will be hitting for over 10k or so that difference of 200 will HARDLY be noticeable!
Also, I've heard that DA doesn't effect how often you'll be successful in your digs, but rather how often that light bulb comes up (meaning, how often you'll know there's something underground before you start digging = no extra success at digging). However, I'm not sure how valid this is.
If you want to keep pumping stats into evasion, go right ahead, but the points in magic I feel are huge waste, in my opinion. The points in sense will have some use because they'll affect your block rate, synthesis rates, critical hit rates, and such.
Last edited by MorningRayn : 27 Aug 2006 at 12:48 AM.
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27 Aug 2006
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#6 | | Tutankhamen
Join Date: Aug 2006
Posts: 91
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Originally Posted by MorningRayn Mana is so incredibly overrated.
Let's say hypothetically, you have one character with 200 MP, and another with 1000 MP. To cast one spell it costs 150 mana. And one mana potion restores 150 MP. Let's give each raccoon 100 mana potions.
So for the first raccoon, he uses a mana potion after every time he uses his spell.
This means he'll be able to use his spell 101 times.
The second raccoon will be able to use 6 spells at which point he'll have to use a potion after every spell. Basically, he gets to cast his spell 106 times.
That's such a pathetic difference. -- It's definitely not TWICE as long.
That little MDef you get will make so little difference, as well.
At level 201, the difference between MDef between the the build with 2 in magic and 1 in magic will be 390 - 190 = 200!! Most spells at that point will be hitting for over 10k or so that difference of 200 will HARDLY be noticeable!
Also, I've heard that DA doesn't effect how often you'll be successful in your digs, but rather how often that light bulb comes up (meaning, how often you'll know there's something underground before you start digging = no extra success at digging). However, I'm not sure how valid this is.
If you want to keep pumping stats into evasion, go right ahead, but the points in magic I feel are huge waste, in my opinion. The points in sense will have some use because they'll affect your block rate, synthesis rates, critical hit rates, and such. | Fixed what you said =D Anyways, this is an experimental build. I'm just testing to see the outcome of it. | | (Offline)
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27 Aug 2006
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#7 | | Cobra Flower
Join Date: Aug 2006
Posts: 156
| Heh, if you can reach second job with this build, it can be a monster. Have you seen the spell details for Mutation and Judgement Claw? It basically turns you into this beast of a tank that uses an attack that's based on evasion.
Also, I'm really not sure about the DA thing. I don't think it's been confirmed yet, but it'd be kinda stupid if that's all it did because if it was, it'd be pretty pointless because most people will dig regardless of whether or not a light bulb showed. My guess is that it does improve your digging rates. | | (Offline)
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29 Aug 2006
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#8 | | Hitokiri Battousai
Join Date: Aug 2006
Posts: 886
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Originally Posted by MorningRayn Heh, if you can reach second job with this build, it can be a monster. Have you seen the spell details for Mutation and Judgement Claw? It basically turns you into this beast of a tank that uses an attack that's based on evasion.
Also, I'm really not sure about the DA thing. I don't think it's been confirmed yet, but it'd be kinda stupid if that's all it did because if it was, it'd be pretty pointless because most people will dig regardless of whether or not a light bulb showed. My guess is that it does improve your digging rates. | You forget they show the screwing up bubble also.
__________________ Rova:"Forgotten Defender" Lvl 3xx - 2nd Gambler to advance, and Charm to reach 300. First Hybrid Stat coon to reach 300. First to obtain and master all current skills (Thanks renardg) JTO [Fantasia - Melody Island]- Rovas, The Ace of Hearts Roxas:"Two Across/The Key of Destiny" Lvl 1xx Denzel:"Advent Child" Lvl 140 Sig from Ronin // P.S.:[Old]First 3124 Raccoon with 2/6 AP 1/6 Luck 3/6 HV // Former Member of CnK&KmK | | (Offline)
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29 Aug 2006
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#9 | | Anemone
Join Date: Aug 2006
Posts: 32
| LoL i havent seen this build done before. i myself am doing a 1414 all HV build just to piss off mana haters(No offense MorningRayn) I wanted to see if the mdef would kick in when pvp comes out. Anyway gl with this. I'm only lvl 10 myself lol. | | (Offline)
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31 Aug 2006
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#10 | | Bug Bear
Join Date: Jul 2006
Posts: 175
| HEY! I'm a guy!!!! | | (Offline)
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31 Aug 2006
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#11 | | Tutankhamen
Join Date: Aug 2006
Posts: 91
| opps sorry =X | | (Offline)
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16 Sep 2006
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#12 | | Tutankhamen
Join Date: Aug 2006
Posts: 90
| 1. Comparisons with a 4114 AP vs a 1234 HV builds is illogical. Ones built to kill as fast as possible (because no HV, means no using Magic Meltdown/Mana Reflector until at least lvl 200+), the other is meant to tank. How about comparing with a tank build with a different tank build. Maybe your build vs a 4114 HV/2224 HV/1144 HV/etc.
2. So from what Im getting from the advantages of your build vs other builds (such as my 4114 HV tank), you will have double the mdef, double the mana, and lots of wt to carry pots.
a. Since Im a 4114 hv, Il have alot less WT to work with. It means that I can carry only so much pots compared to your build. But heres my response to that. If my party cant kill the boss before I burn all my pots, than that party is weak. Bosses are free for all, so I expect the party to be efficient and fast in killing the bosses.
b. So you got more mdef than me? I guess having loads of Hv and using Magic Meltdown means nothing rite? So youl get hit for single digits, while Il be hit for double digits if we all have high HV. You do realize we have buttloads of HP as raccoons?
c. Double mana? Ask anyone who played enough in this game, and they will tell you having more hp and more mana means nothing. Youl get this response all the time..."You will always be potting, no matter what."
3. Digging. I can see that helping in the early lvls. But after lvl 20? Timed Kills XP Quests>>>Digging XP Quests.
4. Consider yourself a Card Fling type? Are you kidding me? No AP. Just HV. Far from a card fling type. You need at least a 3 in the Power stat, in order to deal damage with card fling. So, if anything, your build is a galda throw type. If any build wants to be considered a card fling type, than you need ample AP and HV. Not just one.
5. Yea I cant see this build working in any way. As a teacher, nope. As a magician, perhaps, most likely nope. List any magician power skill, and youl see your build wont work with it. Card Fling? Nope. One Pair? Nope. Mutation? Up in the air, since you absolutely have no AC, and DX... means your hits wont connect, and you wont be hitting really fast. Mutation Claw? More than likely nope, since many are seeing AC as skill accuracy, and not LK.
6. So your purpose is to tank. Yea you can tank alrite as along as you have the shield buffs and magic debuffs. You went through a good path by picking HV over DP as a tank. But thats about all you will be able to do. Potting tank. Not to many skills will work with your build. If that suites your taste, than enjoy it more than ever. | | (Offline)
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